To MOOC or not to MOOC? That has been the question in the minds of many educational institutions’ leadership since early to mid-2012. Should we produce our classes on video and share them with a variety of partners to learn from these experiences? (more…)
[Revised Jan. 22, 2014]
Back in August 2013, SXSW started its crowdsourced panel picking process for 2014. Each year, thousands of people pitch great ideas to be voted on in a big crowdsourced process. According to a recent email, 700 people pitched SXSWedu (education) panels for that conference. More than 3,000 pitched for SXSW Interactive. Who knows how many pitched for SXSW Music. A person can only pitch one for each.
We submitted 3 pitches around innovation: educational, social media, and interpersonal:
- SXSWedu (March 3-6, 2013): “To MOOC or Not To MOOC: Real Questions at the Core” (http://panelpicker.sxsw.com/vote/22546).
- Pitch: MOOCs (Massively Open Online Classes) have dominated the educational trade press in both 2012 and 2013, stirring both enthusiasm and anxiety. This session will look at their impact on higher education planning, economics, and “the rest of us.” What have we learned from MOOCs? How can universities use these learnings to create our own environments for the next decade? This session will frame ways to have concrete and beneficial discussions about learnings from these broadly MOOC-labeled experiences in our blended university environments. Questions can arise beyond the economics of learning at scale, focusing on the learning science, design, and differences in qualities, as well as the real learning outcomes. With this lens, we also can examine what “works” in the 700-person lecture hall and in more intimate distributed learning platforms.
- Find a supporting Prezi at http://prezi.com/4v2xo7rreyur/to-mooc-or-not-to-mooc)
- SXSW Interactive (March 7-11, 2013): “Pixelating Reality: How Smartphones Shift Now“ (http://panelpicker.sxsw.com/vote/24245).
- Pitch: Many of us carry smartphones wherever we go. Increasingly, we are leaning on them as active and passive gathering devices of data and images. Google Glass and other recording devices bring the question further front and center—how is our recording and perpetually digitally checking in affecting our everyday lives? How are those check-ins and recordings shifting our being “present” in our shared Now and Here? Are we increasingly taking the opportunity to be digitally Elsewhere and not Present?
- Find my supporting YouTube video at http://youtu.be/VdTW_82j3G4.
- SXSW Music (March 11-16, 2013): “Building Your Digital Brand Using Social Media” (http://panelpicker.sxsw.com/vote/24226).
- This ties into my Udemy course and my UCLA Music course as well, plus benefits from work this summer in helping relaunch a long-time software product.
- Pitch: The digital world for musicians continues to change dramatically. We can self-market and create communities directly with listeners and also can thrive in online communities with influencers and other musicians around the world. Digital has transformed not just the way we get the word out, but also how we create and collaborate. Internet marketing has morphed into Internet community crowdsourcing of rich relationships—a very different world for musicians and musical organizations. How can you – a busy musician and/or support team – use the resources of social media to use your time, energy, and money well to create your long-term audience and profitable Super Fans?
- Find a supporting Prezi at http://prezi.com/apns-9wld0vo/building-your-digital-brand-using-social-media/.
We stand at a crossroads of change. Powerful forces are transforming what is possible in media, education, and other cultural industries.
Maremel builds learning environments and organizational change opportunities with its partners for social change.
- Builds learning programs with universities and other organizations–how to teach executives and students to embrace and understand how technology-enabled change
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- Advises organizations how to bolster forward-thinking change: across whole organizations, departments, or executive teams.
- Builds interactive and live media for education. Our videos and live events help schools, teachers, adults, kids, artists, and other individuals embrace how to work with technology for their own lives.
- Builds multimedia content platforms for higher education use.
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